//=================================================================================================
/*!
//  \file blaze/system/Thresholds.h
//  \brief Header file for the thresholds for matrix/vector and matrix/matrix multiplications
//
//  Copyright (C) 2013 Klaus Iglberger - All Rights Reserved
//
//  This file is part of the Blaze library. You can redistribute it and/or modify it under
//  the terms of the New (Revised) BSD License. Redistribution and use in source and binary
//  forms, with or without modification, are permitted provided that the following conditions
//  are met:
//
//  1. Redistributions of source code must retain the above copyright notice, this list of
//     conditions and the following disclaimer.
//  2. Redistributions in binary form must reproduce the above copyright notice, this list
//     of conditions and the following disclaimer in the documentation and/or other materials
//     provided with the distribution.
//  3. Neither the names of the Blaze development group nor the names of its contributors
//     may be used to endorse or promote products derived from this software without specific
//     prior written permission.
//
//  THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS "AS IS" AND ANY
//  EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED WARRANTIES
//  OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT
//  SHALL THE COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, INDIRECT,
//  INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES (INCLUDING, BUT NOT LIMITED
//  TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; LOSS OF USE, DATA, OR PROFITS; OR
//  BUSINESS INTERRUPTION) HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN
//  CONTRACT, STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN
//  ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH
//  DAMAGE.
*/
//=================================================================================================

#ifndef _BLAZE_SYSTEM_THRESHOLDS_H_
#define _BLAZE_SYSTEM_THRESHOLDS_H_


//*************************************************************************************************
// Includes
//*************************************************************************************************

#include <blaze/util/StaticAssert.h>




//=================================================================================================
//
//  THRESHOLDS
//
//=================================================================================================

#include <blaze/config/Thresholds.h>




//=================================================================================================
//
//  COMPILE TIME CONSTRAINT
//
//=================================================================================================

//*************************************************************************************************
/*! \cond BLAZE_INTERNAL */
namespace {

BLAZE_STATIC_ASSERT( blaze::DMATDVECMULT_THRESHOLD   > 0UL );
BLAZE_STATIC_ASSERT( blaze::TDMATDVECMULT_THRESHOLD  > 0UL );
BLAZE_STATIC_ASSERT( blaze::TDVECDMATMULT_THRESHOLD  > 0UL );
BLAZE_STATIC_ASSERT( blaze::TDVECTDMATMULT_THRESHOLD > 0UL );
BLAZE_STATIC_ASSERT( blaze::DMATDMATMULT_THRESHOLD   > 0UL );
BLAZE_STATIC_ASSERT( blaze::DMATTDMATMULT_THRESHOLD  > 0UL );
BLAZE_STATIC_ASSERT( blaze::TDMATDMATMULT_THRESHOLD  > 0UL );
BLAZE_STATIC_ASSERT( blaze::TDMATTDMATMULT_THRESHOLD > 0UL );

BLAZE_STATIC_ASSERT( blaze::SMP_DVECASSIGN_THRESHOLD     >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DVECDVECADD_THRESHOLD    >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DVECDVECSUB_THRESHOLD    >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DVECDVECMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DVECSCALARMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATDVECMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATDVECMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDVECDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDVECTDMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATSVECMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATSVECMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSVECDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSVECTDMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATDVECMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATDVECMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDVECSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDVECTSMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATSVECMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATSVECMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSVECSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSVECTSMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATASSIGN_THRESHOLD     >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATDMATADD_THRESHOLD    >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATTDMATADD_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATDMATSUB_THRESHOLD    >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATTDMATSUB_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATSCALARMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATDMATMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATTDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATTDMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATSMATMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DMATTSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TDMATTSMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATDMATMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATTDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATDMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATTDMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATSMATMULT_THRESHOLD   >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_SMATTSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATSMATMULT_THRESHOLD  >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_TSMATTSMATMULT_THRESHOLD >= 0UL );
BLAZE_STATIC_ASSERT( blaze::SMP_DVECTDVECMULT_THRESHOLD  >= 0UL );

}
/*! \endcond */
//*************************************************************************************************

#endif
